It would be really amazing to have a set of pannels, buttons and sliders. Maybe even a circular progress/health bar.
In addition to the above, it would also be cool if you could consider expanding the icons for upgrades like reload time increases. I could see things like damage increases and generic stuff like luck.
Your asset packs are outstanding! I have looked at others by many, many other creators, and there are some nice ones out there, but I really love your creations and art style. Keep up the great work!
I do have one question for you: For the gun assets, what does the blue circle icon to the left of each gun image represent?
Also, any idea how many more environment/character packs you plan to do for this series?
I am currently learning Game Maker to hopefully create a fun side-scroller game and already purchased your robo assets to help with my learning (using your assets as I learn how to make a platform game as well as for studying what makes great pixel art).
I will definitely be picking up at least one of these assets pack too. Even though it caters more for a semi-above game, I think some of these assets will still work as I learn doing a side-scroller.
Offering a pack bundle at one point would be cool.
HI, I am very happy that you appreciate and support my assets. I hope my resources are really useful to you in developing your project, (hope to see something when it's finished 😉). As for the blue symbol next to the weapons, they are the weapon's fire modes: full auto, single shot or burst. The series will include other levels and characters, but I can't tell you the precise number of packs.
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Did you ever consider offering some UI components beyond those that are included in the very first pack of this series
Actually no, but if you have any proposals or suggestions then write them to me in the comments.
It would be really amazing to have a set of pannels, buttons and sliders. Maybe even a circular progress/health bar.
In addition to the above, it would also be cool if you could consider expanding the icons for upgrades like reload time increases. I could see things like damage increases and generic stuff like luck.
Thanks for the ideas, I'll see what I can add for future packs
Thanks for considering it, looking forward to it.
Hello,
Your asset packs are outstanding! I have looked at others by many, many other creators, and there are some nice ones out there, but I really love your creations and art style. Keep up the great work!
I do have one question for you: For the gun assets, what does the blue circle icon to the left of each gun image represent?
Also, any idea how many more environment/character packs you plan to do for this series?
I am currently learning Game Maker to hopefully create a fun side-scroller game and already purchased your robo assets to help with my learning (using your assets as I learn how to make a platform game as well as for studying what makes great pixel art).
I will definitely be picking up at least one of these assets pack too. Even though it caters more for a semi-above game, I think some of these assets will still work as I learn doing a side-scroller.
Offering a pack bundle at one point would be cool.
All the best!
HI, I am very happy that you appreciate and support my assets. I hope my resources are really useful to you in developing your project, (hope to see something when it's finished 😉). As for the blue symbol next to the weapons, they are the weapon's fire modes: full auto, single shot or burst. The series will include other levels and characters, but I can't tell you the precise number of packs.
Lets goooo! ♥